Practice like it’s real. Decide with confidence. #
When crisis strikes #
When there’s a lot at stake… most teams don’t know how they’ll react. Not because they’re not competent, but because they’ve never practiced under pressure.
The numbers show where Swiss SMEs stand:
- Only 42% of Swiss SMEs feel well prepared (down from 55% in 2024)
- Only 30% have emergency plans or conduct training
- 4% affected by cyberattack in the past 3 years
Source: cyberstudie.ch
We believe they deserve to face crises with confidence.
Our DANGR methodology makes it structured #
- DISCOVER: We understand who you are before we start
- ASSESS: We identify what could actually go wrong
- NARROW: We focus on what matters most
- GAME: Your team practices, we observe
- REFLECT: You leave transformed, not just informed
Crisis simulations, not presentations #
Research shows game-based learning works:
- Higher engagement: Cognitive engagement significantly higher than lecture (Hoke & Risk, IJRP 2026)
- Emotional resilience: 26 academic sources link role-play to resilience (Brave, IJRP 2026)
- Real results: 80-hour corporate TTRPG study showed measurable improvements (GarcÃa-Soriano, IJRP 2026)
Most corporate training “uses games.” Key difference: we’re an Educational RPG, we design BOTH the game AND the context for learning.
We use the entire experience, before and after, for measurable learning outcomes. That’s why we have high control over results.
This is not a workshop. This is capability building.
CrisisGames. Kaos approved.